Quote:
Original Posted By
lovecha ►
thx dah share2

wogh hell plant isa miss gan??
Ini juga agak ragu ane, mungkin gara" kena autoguard ane jadi ga kena, di woe pas ga nyalain efek
info tambahan hell plant dari irowiki:
Damage formula (Int of Caster*25) + (Base lvl of
enemy * 15 * Hell Plant lvl) *
(10 / (10 – Summon Flora lvl)) – 25 Examples If INT is 115, enemy's level 125,
maxed level Hell Plant and have
no Summon Flora. (115 * 25) + (125 * 15 * 5) * (1) - 25 = 2875 + 9375 - 25 = 12225 Damage If INT is 180, enemy's level 150,
maxed Hell Plant and have maxed Summon Flora. (180 * 25) + (150 * 15 * 5) * (2) - 25 = 4500 + 11250 * 2 - 25 = 31475 Damage Notes Range of Plants is 1 cell,
therefore it is most effective
when cast on the target or 1
cell next to the target. In WOE, Plants disappear (without
doing any damage) if guildmates
step on it. Your own homunculus
can destroy also Plants, taking
no damage from them. The caster is theonly one who can step on the Plants, without destroying them. In PVM/PVP, Plants deal 100 %
damage. In WoE, Plants deal 50 % damage. Placing as many plants as
possible around the caster
provides excellent defense
against melee attackers in WoE.
For example: a Gfisting Sura. Plants can not hit ghost
property enemies. Plants are stackable there is no
known limit to how many can be
stacked on a single cell. Plants last about 30 Seconds,
then disappear. Plants' damage is not decreased
by Assumptio. Success rate of Stun is decreased by stat immunity and
level difference as usual. Safety Wall blocks Plants' damage
as usual and will disappear if the
Plants out damage the wall's
"HP". Any "% Damage against Demi-
Human" like Hydra Cards, Giant
Majestic Goat, Alice Doll etc. does not increase Hell Plants damage (it isonly affected by your Int, enemy level, Hell's Plant level and
Summon Flora level).