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bangbews - 27/09/2012 04:05 PM
#4161
PS3 Move
Sorry....mau nanya, ada yang hobi maen PS3 move gak ? kalo boleh tau game apa yang asyik buat maen pertama kali ?
mr kwek - 28/09/2012 10:16 AM
#4162

Quote:
Original Posted By eatsleepforgame
gan NFS mostwanted ps3 udh release blm ya?


belum gan, kayaknya akhir tahun \) yg versi Criterion kan? kayaknya memang keren tuh
mr.chief - 30/09/2012 12:25 AM
#4163

Review Borderlands 2 dulu ah D

[QUOTE=]Story :
Dari Quest2 awal udh bisa ketebak siapa yg jadi Boss utama nya D tp story tetep menarik untuk diikuti D
Sisi Humor di Border2 juga lebih mankyuss lagi D apalagi si Robot Claptrap yg masih aja ga berubah cerewet nya dari Seri pertamanya ngakaks

Gameplay :
EPIC!!! D Border2 dilengkapi dengan Easter egg yg menarik , Area yg banyak + luas dan Weapon yg banyaknya sampe 87Bazillion D
tp kayaknya sisi Gore nya agak dikurangin , kalo di Border1 rasanya nembak kaki atau tangan bisa putus :berbusas kalo disini engga D kalo badan nya ancur lebur tetep ngakaks

Multiplayer :
MP di Border2 lebih baik lg daripada Border1 yg Lag nya ampun2an capedes
Coop online bisa sampe 4 Char yg memiliki Class berbeda dari Assassin , Siren , Gunzerker dan Commando D
tapi Border2 enak dimainkan Coop Online ataupun Offline D ( main Solo juga enak p )

Replay Value :
Border2 punya RV yg tinggi karna memiliki NG+ yg tentunya Diff nya makin tinggi D[/QUOTE]
thesima - 30/09/2012 11:23 AM
#4164

ga ada yg kasih info ttg Dynasty Warriors 7 Empires yahh??
eatsleepforgame - 01/10/2012 11:20 AM
#4165

Quote:
Original Posted By mr kwek


belum gan, kayaknya akhir tahun \) yg versi Criterion kan? kayaknya memang keren tuh


denger2 kuartal 3 2012 si, kirain september hammers
worth to buy gan
INIGAME - 07/10/2012 04:10 PM
#4166
[NEWS] Capcom : Resident Evil 6 Tidak Bisa Puaskan Semua Orang
- [INFO] REVIEW/PREVIEW GAMES for all Console & Handheld -


Ketegangan yang timbul antara Capcom dan penggemar mengenai masa depan seri Resident Evil terlihat serupa dengan dua orang tua yang berjuang untuk membesarkan anak mereka. Itu mengacu pada produser Resident Evil 6, Hiroyuki Kobayashi, yang tercermin belakangan karena gesekan antara developer dan penggemar dalam wawancara terbaru oleh Blog PlayStation.

"Cara saya berpikir adalah Resident Evil melambangkan seorang anak, maka para penggemar dan kita sebagai pembuat adalah kedua orang tua. Game yang dihasilkan seperti anak-anak yang lahir antara kita berdua." Kata Kobayashi. "Dan seperti orangtua kandung, anda tidak akan selalu sepakat tentang apa yang terbaik untuk membesarkan anak itu."

Kobayashi menambahkan bahwa Capcom selalu mencoba untuk mengambil feedback dari penggermar untuk memutuskan bagaimana kemajuan berikutnya. Tetapi pada akhirnya, pengembang harus berpikir sendiri, atau kemajuan akan terhenti.

"Ini tugas kita untuk menciptakan pengalaman game baru dan untuk menawarkan mereka sesuatu yang segar dan menantang Kami ingin memastikan bahwa apa yang kita lakukan bisa menyenangkan mereka. Tetapi reaksi awal mungkin tidak selalu positif," katanya. "Kami mendengarkan para fans, tapi kami tidak bisa terikat kepada mereka di setiap belokan atau saya tidak berpikir kita akan pernah membuat kemajuan dalam hal pengembangan."

Read more: http://www.inigame.com/231-1-Capcom+Resident+Evil+6+Tidak+Bisa+Puaskan+Semua+Orang.html#ixzz28bAfdFyw
chrisstefano - 07/10/2012 10:55 PM
#4167

Quote:
Original Posted By chy1390
Trit bgus. Ane br beli ps3. Siplah bwt referensi sblum beli game ps3 ( coz, g kayak gme ps2 yg cuman goceng D ).

Tapi gan, ane gk ktemu The Sims 3 y? Bleh request :P

Ane pgen tau aja gmeplaynya kayak the sims 1 yg main klik sana klik sini, atau kayak sims 2 yg mana kita kendalikan lngsung simsnya (orgnya). Kalo kayak sims 1 mah, mendingan main di komp. Tp kalo di ps3, enakan yg kayak sims 2..

Kalo Sims 3 gameplayny kayak sims 1, ane g bkalan beli..

Yg udh prnh mainin, reviewnya gan..


Kayaknya belum ada yang bales, ane bantu deh gan..
The Sims 3 versi PS3 sebenarnya mirip sama The Sims 3 versi PC gan...
Yang pertama-tama agan pasti kagok sama kontrol nya, agak ribet, tapi lama2 terbiasa juga sih.. Tampilan kameranya juga agak kurang enak menurut ane..

Kedua, kalo agan udah mainin the sims 3 versi PC, pasti agan gak bakalan puas sama game ini... versi PS nya gak sekomplit versi PC nya, baik dalam hal material bangunan, furniture, kostum, dll..

Ketiga, ini yang bikin ane mulai stop mainin game ini, agan bangun rumah tapi gak bisa gede2 karena ada semacam fire meter yang membatasi agan (jadi gak bisa bangun rumah sebesar2nya)

Terakhir, dan ini yang paling parah... Agan gak bisa bikin lebih dari 1 keluarga di 1 kota.. Jadi gak bisa bikin skenario macem2 buat pacaran, kencan, married, musuhan sama karakter lain ciptaan agan di kota yang sama...

Lupain aja gan The Sims di PS3, kalo agan masih ada PC, mending main versi PC nya... hehehe
TheFuryanz - 11/10/2012 03:00 AM
#4168

tentang Assassin's Creed III gmana tuh gan berdukas ane kangen sama Ezio Auditore cma sayang dia mateng di AC : Ember.. akhir bulan ini release jg AC III Yb
Demonspawn - 11/10/2012 09:45 PM
#4169

Sebelumnya ane minta maaf nih ngeganggu. Ane udah ngepost 3 thread tentang game yang berbera. ane udah masukin source sampe link gambar tetep aja didelete. Nah pas ane buka link buat yang punya masalah kayak gini di FAQ, malah katanya ane gapunya permission. tolong dibantu gan :mewek:mewek
ismaya - 13/10/2012 09:23 AM
#4170

Quote:
Original Posted By mr.chief
Review Borderlands 2 dulu ah D


Ane udeh beli neh gan p Steam version, tapi masih nyari waktu maeninnya, baru sampe level 9 pake si zero p

Menurut ane:
Grafis mantap, tapi kembali ke selera masing2 karena banyak yang gak suka cellshading..
Gameplay seruu abis.. Musuhnya pinter-pinter.. Kalo masuk multiplayer tingkat kesulitan langsung naek jauh..
Item custom banyak banget pistolna keren keren kalo ane makenya sniper rifles..
quincytheodore - 15/10/2012 03:58 PM
#4171
Resident Evil 6 Review
The story is pretty good. Seriously, no sarcasm. Resident Evil doesn't always hit the mark with its narrative. To remedy this, they give four different campaigns in a single game, all except Ada's are team based gameplay. These campaigns have more robust plots, highly interesting characters who have intersecting events between them. However the quality is uneven and the tacky script doesn't help either. Furthermore the gameplay has taken a nerf from the unholy god of double D (Dumb Down), featuring the dreaded less customization and linearity, the partners this game doesn't need.

Resident Evil 6 is the great example of "either love it or hate it".

Spoiler for The Heroes
- [INFO] REVIEW/PREVIEW GAMES for all Console & Handheld -
Leon : You know I'm always the cool one, Chris.
Chris : Back off, Leon. I took steroid for this gig.
Leon : I turned down Gatsby gig for this game!


In a delightful trip back to zombie-infested lane, Leon's campaign is a return to classic horror survival we cherished in Playstation era. It's a harrowing reminiscence, cleverly presented with dark ambiance and lighting. Leon and his new partner, Helena, go through series of streets, odd tourist attraction, creepy underground lab and onwards to the ever half-immortal final boss. His journey is the root of Resident Evil, and some of the humors are self-aware, not unintentional.

The others' campaigns are fluctuating above and under the decent line. Chris' is bland war themed, aside for chasing Ada's tail almost the whole time and shooting mutating J'avo (term for not-zombie with a gun), his is lacking in thrill. Meanwhile Jake's is bits and pieces assembled mostly with vehicular set pieces and out-of-place stealth section, he has the audacity of using hand-to-hand, so he’s cool. Compared to previous old stories, these are not bad, they still have redeeming quality, but just don't arise to the level of greatness.

Ada's is identical with her Resident Evil 4 story. Her path intertwines everyone else’s, even if she stays in the shadows. It's a good way to link the story and characters together, although she spouts one-liner every step of the way, a bane for one who doesn't have partner. I like how the events play out simultaneously, but there are a few things that could've been clarified better, like how Leon and Helena end up in the campus, or why Simmons appears at the perfect time.

Spoiler for Ada Wong
- [INFO] REVIEW/PREVIEW GAMES for all Console & Handheld -
You're looking at my crossbow, aren't you?


Graphically, Resident Evil 6 is excellent. Plenty of details, smooth character design, great lighting and shadow effect, everything seems crisp and technically fit the game. There is even hair weaving, dirt or wet effect on the skin, down to the wrinkles in their outfits. In the cutscenes, the graphic really shines, it's the best these characters, new and old, have ever looked. Their expressions are lively and polished, giving these cutscenes a cinematic edge.

However, the environment is somewhat flawed. The stages are mostly linear hallways, very little exploration to be had, it literally only has two or three rooms aside the mandatory forward rush. Textures are shoddy as the backgrounds are seemingly devoid of the complexion the characters have. And since the stories intersect with each other, there’s bound to be a replay of the same setting. As for the chase scene, these repetitions and the second rate racing set piece make the experience slightly diluted.

Gameplay is the bare bone of shooting. Gone is the weapon tinkering, you only have one for each type of weapon. Granted, there are seven characters, but without any leveling system, they all feel bland. Replacement for this is a skill system, which is simplistic at best. Thankfully melee attacks are quite unique and there are some unique weapons for specific character. I realize, for convenience purpose, seeing one campaign isn’t lengthy enough to warrant full customization, they resort to overall leveling gimmick, but the customization is one of the good things Resident Evil 4 has given to the franchise. I’d like to see it implemented in some way, maybe weapon parts or stronger ammo.


Cover system doesn’t work as well, because it’s cumbersome to switch from cover to shooting. Your teammate AI is inconsistent and sometimes can be overly timid, to the point of shooting a few bullets then run in circle or roll for no obvious reason like a wussy, but I still thanked them for reviving my fallen ass. There were some moments that the animation stops halfway and I got stuck with QTE, the rumbling stick one. God, if there’s a bad idea, kneading your analog stick in frustration is a solid candidate for it. The combat feels like a gauntlet through hallways, vehicular mayhem and odd puzzles thrown together.

Spoiler for Boys and Girl Meets Monster
- [INFO] REVIEW/PREVIEW GAMES for all Console & Handheld -
The boy is a badass, the girl is a Drake’s fan.


With the plethora of characters, Capcom has done a very good job of enrolling seasoned voice actors for the roles. They give a lot of personality to the characters, even with some cheesy lines mixed into it. Everyone did a fine job, but I have to give props to Laura Bailey as Helena Harper, Troy Baker as Jake Muller and Roger Smith as Chris Redfield for making the characters seem more animate. It’s thanks to them that this game can be taken more seriously, more than just shoot the zombie in the head stereotype. Background music consists of slow build up or fast rocky tune, which will be washed down with the sound of hailing bullets and the scream of your partner.

Four campaigns will give you at least 25 hours, with 6-8 hours per campaign. There are seven characters in total, Mercenaries and other co-op nifty tricks, so it will have some replayability. It’s a game with improved story, blazing set pieces and cinematic scenes, but unfortunately in the expense of customization and gameplay.

I personally think it’s a fairly good game, it’s just that Capcom hasn’t found a way to combine the best of the franchises yet. You can’t take red herb by itself, and green herb isn’t that satisfying.

Graph : Smooth character animation, glossy lighting effect, hefty amount of details make for a good cinematic display. 8/10

Sound : Beautifully dubbed with the voices of gaming heroes. Loud explosions and frightened cries fill the rest relatively well. 8/10

Gameplay : A watered down version of shooter and teammate system. Linearity at its best. Simplistic leveling mechanic. Barely passable. 5/10

Presentation : Good four campaigns with seven intriguing characters bumping into each other. Script still has some cheesiness on some points though. Bleak old Resident Evil vibe is back, and it deserves some credit. 8/10

Overall 7.3
edrinx3 - 18/10/2012 01:14 PM
#4172

Quote:
Original Posted By quincytheodore
The story is pretty good. Seriously, no sarcasm. Resident Evil doesn't always hit the mark with its narrative. To remedy this, they give four different campaigns in a single game, all except Ada's are team based gameplay. These campaigns have more robust plots, highly interesting characters who have intersecting events between them. However the quality is uneven and the tacky script doesn't help either. Furthermore the gameplay has taken a nerf from the unholy god of double D (Dumb Down), featuring the dreaded less customization and linearity, the partners this game doesn't need.

Resident Evil 6 is the great example of "either love it or hate it".

Spoiler for The Heroes
- [INFO] REVIEW/PREVIEW GAMES for all Console & Handheld -
Leon : You know I'm always the cool one, Chris.
Chris : Back off, Leon. I took steroid for this gig.
Leon : I turned down Gatsby gig for this game!


In a delightful trip back to zombie-infested lane, Leon's campaign is a return to classic horror survival we cherished in Playstation era. It's a harrowing reminiscence, cleverly presented with dark ambiance and lighting. Leon and his new partner, Helena, go through series of streets, odd tourist attraction, creepy underground lab and onwards to the ever half-immortal final boss. His journey is the root of Resident Evil, and some of the humors are self-aware, not unintentional.

The others' campaigns are fluctuating above and under the decent line. Chris' is bland war themed, aside for chasing Ada's tail almost the whole time and shooting mutating J'avo (term for not-zombie with a gun), his is lacking in thrill. Meanwhile Jake's is bits and pieces assembled mostly with vehicular set pieces and out-of-place stealth section, he has the audacity of using hand-to-hand, so he’s cool. Compared to previous old stories, these are not bad, they still have redeeming quality, but just don't arise to the level of greatness.

Ada's is identical with her Resident Evil 4 story. Her path intertwines everyone else’s, even if she stays in the shadows. It's a good way to link the story and characters together, although she spouts one-liner every step of the way, a bane for one who doesn't have partner. I like how the events play out simultaneously, but there are a few things that could've been clarified better, like how Leon and Helena end up in the campus, or why Simmons appears at the perfect time.

Spoiler for Ada Wong
- [INFO] REVIEW/PREVIEW GAMES for all Console & Handheld -
You're looking at my crossbow, aren't you?


Graphically, Resident Evil 6 is excellent. Plenty of details, smooth character design, great lighting and shadow effect, everything seems crisp and technically fit the game. There is even hair weaving, dirt or wet effect on the skin, down to the wrinkles in their outfits. In the cutscenes, the graphic really shines, it's the best these characters, new and old, have ever looked. Their expressions are lively and polished, giving these cutscenes a cinematic edge.

However, the environment is somewhat flawed. The stages are mostly linear hallways, very little exploration to be had, it literally only has two or three rooms aside the mandatory forward rush. Textures are shoddy as the backgrounds are seemingly devoid of the complexion the characters have. And since the stories intersect with each other, there’s bound to be a replay of the same setting. As for the chase scene, these repetitions and the second rate racing set piece make the experience slightly diluted.

Gameplay is the bare bone of shooting. Gone is the weapon tinkering, you only have one for each type of weapon. Granted, there are seven characters, but without any leveling system, they all feel bland. Replacement for this is a skill system, which is simplistic at best. Thankfully melee attacks are quite unique and there are some unique weapons for specific character. I realize, for convenience purpose, seeing one campaign isn’t lengthy enough to warrant full customization, they resort to overall leveling gimmick, but the customization is one of the good things Resident Evil 4 has given to the franchise. I’d like to see it implemented in some way, maybe weapon parts or stronger ammo.


Cover system doesn’t work as well, because it’s cumbersome to switch from cover to shooting. Your teammate AI is inconsistent and sometimes can be overly timid, to the point of shooting a few bullets then run in circle or roll for no obvious reason like a wussy, but I still thanked them for reviving my fallen ass. There were some moments that the animation stops halfway and I got stuck with QTE, the rumbling stick one. God, if there’s a bad idea, kneading your analog stick in frustration is a solid candidate for it. The combat feels like a gauntlet through hallways, vehicular mayhem and odd puzzles thrown together.

Spoiler for Boys and Girl Meets Monster
- [INFO] REVIEW/PREVIEW GAMES for all Console & Handheld -
The boy is a badass, the girl is a Drake’s fan.


With the plethora of characters, Capcom has done a very good job of enrolling seasoned voice actors for the roles. They give a lot of personality to the characters, even with some cheesy lines mixed into it. Everyone did a fine job, but I have to give props to Laura Bailey as Helena Harper, Troy Baker as Jake Muller and Roger Smith as Chris Redfield for making the characters seem more animate. It’s thanks to them that this game can be taken more seriously, more than just shoot the zombie in the head stereotype. Background music consists of slow build up or fast rocky tune, which will be washed down with the sound of hailing bullets and the scream of your partner.

Four campaigns will give you at least 25 hours, with 6-8 hours per campaign. There are seven characters in total, Mercenaries and other co-op nifty tricks, so it will have some replayability. It’s a game with improved story, blazing set pieces and cinematic scenes, but unfortunately in the expense of customization and gameplay.

I personally think it’s a fairly good game, it’s just that Capcom hasn’t found a way to combine the best of the franchises yet. You can’t take red herb by itself, and green herb isn’t that satisfying.

Graph : Smooth character animation, glossy lighting effect, hefty amount of details make for a good cinematic display. 8/10

Sound : Beautifully dubbed with the voices of gaming heroes. Loud explosions and frightened cries fill the rest relatively well. 8/10

Gameplay : A watered down version of shooter and teammate system. Linearity at its best. Simplistic leveling mechanic. Barely passable. 5/10

Presentation : Good four campaigns with seven intriguing characters bumping into each other. Script still has some cheesiness on some points though. Bleak old Resident Evil vibe is back, and it deserves some credit. 8/10

Overall 7.3


What the hell 7.3 Seriously ?! sy setuju Gameplay review under 7 capedes
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